As a JP player I'm very satisfied with the combination of Hunter/Etoile. And this build can punch back really hard. Does anyone have an updated us skill tree? With the new scion classes coming out, I'm wondering which would be the best subclass for Partizan focused hunter. HU as a main class, on the other hand, does not offer much in the way of advantages, excluding Fury Gear (speeds up weapon gear acquisition) and its main class-only weapons. @The-Question That is a really great build for Hunter/Braver. This series is here to help. Starting at 5:00 p.m. PST and lasting until February 8, 11:59 p.m. PST, players that signed up in the Xbox Insider Hub will be able to set out on their journey in this long-awaited MMORPG. This build is very simple you walk around and scream at everything. Your browser does not seem to support JavaScript. It is primarily focused around using alternating Lightning Techs (due to Force's Lightning Tech PP Preservation Skill and Fighter's Tech Arts Skills) and Stance dancing (aka switch back and forth between Valiant and Wise Stance as needed). Bouncer and Techer do not seem to be worth the expense, but if all pets are Light element, these subclasses can be swapped in during major Emergency Quests, like Mining Base Defenses. Fighter: Solid striking and tech damage. Dewmans are the best. In current state which stance is best for HU/FI ? Tired of beating things to death with a giant sword. NoScript). No you just stand there and keep screaming as use Summoner's Mark to give the rest of your team a damage buff. There is a lot of preference choices (especially for Fighter Sub) so keep that in mind. Although it's fairly cheap, if you don't want to spend money for a new skill tree, then ignore my guide and just go for the Guard Stance (which is also hella good but requires a different playstyle). The sub class skill tree is built with keeping in mind that it will need to be leveled as a main class eventually. Activate Fury Stance for an always-on damage bonus (1.32x) Perform Just Attacks to get JA Bonus and Fury Combo Up (1.33x) Total bonuses: 1.76x Instead of supporting how about just flat out slaughter. We need to play more when it comes out. The stat differences aren’t going to make such a big difference. Another choice is Braver but you get less utility and less damage. Lastly I like to take both stances critical skills because crits will deal 100% of your potential damage, so its nice to gain the occasional critical hit. Looks like your connection to Phantasy Star Online 2 was lost, please wait while we try to reconnect. @The-Question That is a really great build for Hunter/Braver. For Partizan specifically though, pp management comes down to being the most important thing. Phantasy Star Online 2: The Best Classes For Beginners. Phantasy Star Online 2 officially kicks off its Closed Beta test for the West today! I would get a skill tree with Fury Stance and another tree for Guard Stance. The main benefits from Fighter comes from Brave Stance, PP Slayer, and Tech Arts JA. To be fair , I'm spoiled by safoi type0 asa move tech so I personally preffer either bouncer or su as a sub, may not be the best for maximum DPS but it works and allows me incredible amounts of Mobility in fast moving boss fights. Also avoid the Mel power bonuses, not worth it. Phantasy Star Online 2 PlayStation 4 . The subclass tabs are Fighter, Etoile, and Phantom. Only users with topic management privileges can see it. Make those time trials eat your dust. The big benefit to Hu are tech arts, stance, and PP slayer - all of which are extremely easy to maintain as HU and offer far superior damage to anything Bo offers. As for the tree, make sure to get sword focus as well as the ring that reduces how quickly it runs out. Just keep in mind I made these setups because they are not Meta end game. With only two pure melee classes in the game currently, it makes sense that Fighter is the best sub-class for Hunter.… I'll just share a Fury Stance build, explaining how it should look like on different level thresholds and the rationale behind my decisions (because it's actually my build), You should max Fury Stance first, here's how your tree looks like when you max it at lvl 18: http://bit.ly/33qOjbP, Then you proceed to do the quest (client order from your hunter master Ohza) to obtain +5 skill points, at that point you should pick the utility skills at lvl 20: http://bit.ly/2IUbRwk, At lvl 30, you should proceed to pick the Fury Stance boosts as they are just passive boosts (unconditional damage boost): http://bit.ly/2x0Uqru, At lvl 40, you should practice your Just Attacks (or Perfect Attacks) and put points in their corresponding boosts as you start getting better at it: http://bit.ly/2TXRS6p, At lvl 52, I recommend you pick Automate Halfline as you'll start to encounter harder bosses and experiment with higher difficulties, you should've also done the client order for the extra Skill Points from Ohza (should be available at lvl 45): http://bit.ly/33mJCji, You should be set from there on, until you finally reach this build: http://bit.ly/2OMFOlp. Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. So don't just jump straight into it like that. The points put into craft mastery can be taken out and put any where you want. You will have less survivability than a Hunter subclass, but that’s just a trade off. Good weapons for a Hunter? (At least until Etoile) This build you can either do a defense Mag (100 Range defense and 100 Tec Defense) or you can just throw on a +200 MEL Mag. For players starting out, Hunter (Hu) is the almost-universal subclass. It’ll… Read More »PSO2 Dual Blade Bouncer Guide Pt.1: Skills I personally don't like it much because the health-missing bonuses don't really synergize with hunter as a class (which is pretty tanky) but I haven't tried the other combos out. Is the limit two or can you get more than two sub classes? Pull out the bow and activate rapid fire. You are now playing a true tank. Su is also viable, but you end up depending too much on Point Assist. PSO2 Summoner Guide Series. Second comes Ranger, then Hunter etc. Until that class releases though consider a sub that'll either give you additional mel power for glass canon power or something that gives you tech use for access to the support techs. @Plazza7020 Happy Birthday Plazza. Hunter (Sword, Partisan, Wired Lance): Slow, tanky melee class. You can choose between Automate or Never Give Up to have even more survivability when Katana Combat is down. ... best subclass for hunter provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. Hunter. Also does anyone know what a better combination Hu/FI or Fi/Hu and possible skill builds for Fighter main? The only damage that comes from this is the Summoner's Mark skill. Im a hunter/fighter but it would be helpful to have more resources including a us skills calculator. Fi is also an option, it potentially has both higher AND lower damage than Hu - depending on the stances manipulation. The best thing is that you can now use the Tech Arts related skills. Your extra Hunter points can go into Massive Hunter for temporary super armor. Best subclass for hunter right now is fighter. I'll check it out later and save it for the Open Beta. Elemental Stance to add even more damage to your attacks. @Mayvin Thank you for the set up. As for the mobility there are a few classes that can gap close or transverse the map as quickly as a bouncer can. Here we go over what is worth taking on Hunter's skill tree when using it as a subclass. For the Braver's side of things, we have chosen Skills that are focused around Katana gameplay and … It has a lot of straight damage buffs and a lot of s-atk. A Gunner/Hunter typically does not need too much gear to be survivable. Best Skill Tree + Sub-class for Hunter (Sword Main). Its terrible actually. Try them all and see what you like best! But they will still 100% work in the end game content. That’s what Dual Blade Bouncer is all about though. My buddy I play with is a main hunter too, hunters and fighters are the way to go! It's just an issue of going out of your way to farm for the really good Multi Class weapons. It has a lot of straight damage buffs and a lot of s-atk. Alongside Ranger, Force, Braver, Bouncer, and Summoner, Hunter may be chosen upon creating a new character Reprising its role from the first game, Hunter is geared towards short-range combat, using a combination of both offensive and defensive skills to stand on the front lines of battle. For Fighter Sub I took a few points out of flat stat passives for Chase advance and Crazy Heart. Best is Force. (Shifta, Deband, Resta, Anti). Thanks to the Fury Stance getting a damage buff for striking and range you can give yourself a way to increase your power further by activating Precision Stance. You have been warned. Once you hit level 20 you can select a subclass. PSO2 Builds Guide by UnLucky Welcome to the build guide, your one stop shop on every permanent decision affecting your character’s performance! The field effects from Bouncer actually combine really well with Hunter. So if you go and attempt these Hunter sub class builds keep in mind I created them with the idea that you will want to have those weapons available to you. Hunter is one of nine playable classes in Phantasy Star Online 2. But I don't think I'm going to do that for a long time, because I want to do Hunter/Fighter and I'll probably do a few more quests as Braver once I do a couple more Class Client Orders that I started before the Beta closed, before switching to Hunter/Fighter. I would also like to know what the best sub-class would be best for my selection. You can only have one main and one subclass tree active at any time. Lots of damage boosts with the Fury and JA skills. As for the Gunner's side of things, the build is focused on maximizing Damage and Mobility, which supports the Class's dynamic playstyle. Don’t worry about healing as your party will already have enough healing from a Techer main and other sources such as self healing. But now have a bow to take care of those pesky out of the way weakspots. Fi is considered the primary subclass for hunter. Just squeeze damage from your skill tree to progress through the game until you reach lvl 75 or so, then you can grind a nice powerful weapon that can compensate for the loss of offensive skills and switch to a Guard Stance build. This skill simulator thing is really great, I kinda wish this was put in a sticky thread so everyone can try it out and use it, even though there's probably no real need for that due to all the links anyway. Because of the lower amount of points available to spend, you should spend just … Just wanted to say thanks to yall for the builds and info. kind of depends of what you want to do for damage Techer is the best choice because the elemental mastery and pp regeneration, if is for survival Hunter will be the best choice but you get much less damage from it, Phantom is also useful because the short charging time and not having to deal with the speed reduction while charging but you sacrifice part of the elemental mastery So you look at the Bouncer skill tree, and what are all these terrible-looking skills like Aptitude Up 1? Probably going to be a popular sub, since you can use both Dual Blades and Jet Boots to great effect. Hope you have fun and enjoy screaming at everyone. The build is based on fury DPS and currently known NA content. Press question mark to learn the rest of the keyboard shortcuts. Both the bouncer and braver sub class uses 200 DEX Mags. You heard right a SUMMONER SUB CLASS. That is also the same for the bow and katana in the second build. You can even use all-class Hunter weapons just like Fi/Hu. Our recommended setup was made for a level 75 Characters (the current cap on the English/North American server) with the Braver main class and Hunter sub-class. You will need to aquire Jet Boots that can be equiped by the hunter class. @Plazza7020 Not to hijack your topic but I ran with you during one of the events. Hunter: Best striking damage, so best Jet Boot normals and PAs. If you want tech access then you should be using Hunter/Phantom (which isn't released yet). What you can buy is alternate skill trees to swap around with your main and sub. So you want to be Kirito! Or Archer! Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2*! You don't need a Guard Stance build early on as monsters don't hit that hard at lower difficulties. If not, what are the best sword styled weapons for a Hunter to use? Hunter/Summoner is serviceable compared to braver or bouncer but still not recommended. Then it's time to pull out the Katana and slice everything to bits before they even see it coming. Luckily enough still getting the stances from either or both class's will add extensively to your stats. Contained herein will be stat comparisons between races and genders, mag raising, class descriptions, and skill point allocation. Guard Stance activate! The Sub Class of choice of this Hunter build is the Fighter, as he is in great contrast to our chosen Main Class. Here we go over all of the weapons hunter uses, how the focus works for each, benefits of blocking, and it's two stances. If you want an optimal build for dpsing with sword and you plan to main hunter (aka only play it as a main class or willing to buy a second tree for subclass purposes) here is the main tree and 3 sub class trees I highly recommend you try: http://bit.ly/2SFIXVw. But I don't think I'm going to do that for a long time, because I want to do Hunter/Fighter and I'll probably do a few more quests as Braver once I do a couple more Class Client Orders that I started before the Beta closed, before switching to Hunter… It is officially most strong class in PSO2 (producer even quoted "class balance is at best where Force is bit more stronger than other classes") because Force have fire power, able to heal and got good dodge move. Also determine if you want a fury or guard playstyle for getting more dps. Want to know how to get Subclasses in PSO2? I staunchly repeat that the best subclass is Hu. A lot of people just throw a final build and expect you magically understand what skills to pick first. Hunter/Fighter (<- Click for skill tree) Fighter is your safest choice for subclass. They really hate screaming they hate it so much that they will ignore everyone around them and come after you. Fury stance with the mobility and support capabilities of a bouncer. Honestly, just choose whatever race you want. PSO2 has 4 races: Human, Newman, Cast, and Dewman. It’s okay. Also, you dont run halfline/deadline as a Hu main. Fi is considered the primary subclass for hunter. It has a lot of straight damage buffs and a lot of s-atk. As a result, your viewing experience will be diminished, and you may not be able to execute some actions. @Mayvin Ahh I see, thanks for clarifying! Now then as a quick note and before you get all excited about wanting to try these out in combination with being a Giant Sword wielding death machine. I like to max Crazy Heart for the extra pp gain as Hu/Fi can definitely run into PP problems. The Hunter is so far my most favorite class, and i would like to know the different synergies between subclasses. They’re pretty close, but Fighter increases non just attacked moves too so Gunner (stylish roll arts), dual blade Bouncer (animation cancelling with photon blade fever), and Summoner would be more noticeably stronger than other main classes when using Fighter sub instead of Hunter sub. Not a build I myself will be using but it's something different you can try out. Well if you have the money to buy more skill tree's on one character then you could run all of these whenver you want. Nothing comes close to it. As for the bouncer this skill tree was created in mind that you will be using it as a main for leveling purposes as well. ... Another huge benefit to the Hunter for a beginner is that it can be a strong choice of subclass for a lot of other classes. Summoner Guide Pt.1: Skills Chase only works once in a blue moon when playing with a party that will freeze, burn, etc. Most of your PAs involve some sort … Our recommended setup was made for a level 75 Characters (the current cap on the English/North American server) with Fighter main class and Hunter sub-class. The combo of Automate and damage balancer basically makes you unkillable. Or… okay there’s way too many Japanese dual wielders in anime. Now then for the "That Tickle's Build" If you want DPS I do not recommend using this at all! I personally don't like it much because the health-missing bonuses don't really synergize with hunter as a class (which is pretty tanky) but I haven't tried the other combos out. You added me on xbox and I just added ya back. New comments cannot be posted and votes cannot be cast. 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Want Tech access then you should be using but it 's just an of! Like Aptitude Up 1 almost-universal subclass be taken out and put any where want. Im a hunter/fighter but it would be best for my selection and sub what you can a. Even use all-class Hunter weapons just like Fi/Hu any where you want for a damage. Between subclasses 's disabled ( i.e universal melee subclass poor T-ATK and poor Tech damage multipliers will be problem! Screaming at everyone have more resources including a us skills calculator hunter/fighter but would...